![]() And the stigma around sex in the US feeds the need for anonymity. I'd like to see more collaboration despite the style of game, but that's inherently hard in an anonymous community. >what are we actually in need of in the H game scene? I could see myself enjoying making or playing that game. plus growing the town is a long term reward that gives you new things to learn about with big-name adventurers for you to corrupt. obviously another reward is beating monsters and raping them, and learning about the monster PCs you can make via rape/being raped. one reward is the bad end when you run into perverted things you can't beat, and the permadeath lite rules encourage you to experiment with different equips to learn how to defeat perverted things next time around. The stuff you do is explore the sexy dungeon and consequently learn about the perverted things and treasure inside. That dungeon idea wasn't mine, but I think it is really good because it gives you lewd stuff to do, a bunch of things to learn (related to the lewd), and lewd rewards. I focus on what the player will be doing, learning about, and being rewarded with. >How do you go about brainstorming H game ideas that are fappable? games are experimental programming so the tasks don't need to be definite steps, more like: I'm assuming the macronutrients aren't semen? One strategy to stay focused is to make a short TODO list with 3-5 tasks before you start your dev session, then build them 1 by 1. >simulating dietary macronutrient intake requirements Not the micronovels that Fenoxo pushes out, but something that lets the mind wander and allows the player to visualize their own scene vs seeing images that may or may not fit the player's tastes. I'd like to add sprite art and basic visuals when I get to polishing the game, but I don't want to dedicate the time to that before I've settled on a concept. So it comes down to prioritizing fetishes.ĭuring the rapid prototyping phase, it's going to be text based (inb4 stopped reading). Every time I play a game, I think "this is pretty neat, but it would be nice if it had too." If I tried to include all of my fetishes into the game, the scope would be enormous, and the project would be guaranteed vaporware. That's really where the problem originates.
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